The majority of museums worldwide offer some hands-on experiences, visual aids, as well as traditional static viewing of works of art. Most museums are not digitally enabled though some have been experimenting with adding Bluetooth devices and mobile apps to enhance the educational experience. Large museums also may have traffic flow issues with people crowding at the big attractions.
Goals and Objectives
To provide visitors with interaction with displays and objects of arts by providing the ability to access information via mobile apps for each piece or artist using Bluetooth or other connected devices, to gamify the experience, and to help visitors more smoothly navigate a museum. The result is increased visitors, memberships, and sponsorships.
Bluetooth beacon and other short-range radio technologies, sensors and video cameras, mobile apps, content management software, AR, and gaming software
Use Case Summary
Connected museums use mobile apps to connect with in-museum sensors and systems to provide a more interactive, high-content visitor experience. Visitors are connected via multiple mediums and experience pop-ups that provide information on piece of arts, museums quests, earning points and badges, and assistance in finding items and managing the flow of traffic.