Most visualization of teaching and research information is accomplished on traditional laptops, workstations, and classroom projection screens, limiting flexibility.
Goals and Objectives
Provide immersive visualization experiences for students and faculty to teach and collaborate. Digital visualization theaters and similar environments provide opportunities to create large-scale, 360-degree immersive visualizations.
Enterprise hardware, personal devices, IaaS, module/sensors, and AR/VR viewers
Use Case Summary
Digital visualization of teaching and research data is no longer constrained by screen size and format, allowing shared immersive visualization experiences.