Instruction in digital environments is most often accomplished on traditional laptops, workstations, and classroom projection screens, limiting flexibility and creativity in pedagogical approaches.
Goals and Objectives
Provide immersive visualization experiences for students and faculty to teach and collaborate online and in person. Visualization theaters and similar environments provide opportunities to create large-scale, 360-degree immersive visualizations.
Enterprise hardware, personal devices, IaaS, module/sensors AR/VR viewers, digital twin technologies, video platforms, and video APIs
Use Case Summary
Immersive teaching and learning is no longer constrained by screen size and format, allowing shared interactive visualization and class experiences.