Many of the current graphic systems were designed for facility-based production and not remote or cloud-based production. While many new features were developed for animation, player tracking, and virtual sets, as live production moves to the cloud, many new use case requirements will demand new specifications and feature sets.
Goals and Objectives
Media Object Server (MOS)-compliant, fully integrated NDI graphics engine for all score bugs, clock, lower third, and animated graphics. Support for web-based HTML production
Native IP-based workflows using Network Device Interface (NDI) with Unreal Engine integration; 2D and 3D graphics processing, support for 4K and HDR quality programming and low-latency streaming technologies
Use Case Summary
Use cases include cloud-based, live remote production of sports, news, game shows, concerts, conventions, or other live events where graphics enhance the on-air/streaming content presentation. Presentation graphics can include statistical or real-time scores or data about the event, votes, teams, players, and so forth. Moderated social feedback, Q&A, updates, polling, or gaming can be embedded within graphics for presentation.