Students and faculty often work together on physical design projects, but their spaces are not optimized for collaboration and work.
Goals and Objectives
Create maker spaces within the library environment that provide access to specialized and expensive tools (e.g., 3D printing, laser measurement) that might not be available in other environments.
Enterprise hardware, personal devices, AR/VR viewers, 3D printers, modules/sensors, drones, and robots
Use Case Summary
Maker spaces draw innovation into the physical library space and encourage collaboration between faculty and students.