Most classrooms use traditional technology like projectors and wireless networking. Faculty design slidecentric lectures that are delivered to students sequentially. This limits the ability of faculty to improve
teaching and learning through the use of digital technology.
Goals and Objectives
Empower faculty to make dynamic use of technology in the classroom that transforms the teaching and learning experience. Allow students to engage with their own learning through hands-on experience and instructors to facilitate that exploration.
Enterprise hardware, personal devices, IaaS, module/sensors, AR/VR viewers, and learning management systems
Use Case Summary
Classrooms support interaction between faculty and students during class and constantly elevate the learning experience.