Currently ,students and families must come to campus to see and experience the institution fully. This limits visits from students who may have to travel far, or who lack the financial means, or during times when travel is curtailed. Digital experiences are currently available via web pages or watching an online video.
Goals and Objectives
Provide a more immersive experience that offers deeper insight and appreciation of the institution physically as well as brand promise and the services. Allow individuals to virtually tour the campus, using both GIS and video,as well as games such as Minecraft or augmented reality (AR )/ virtual reality (VR)
Virtual reality, augmented reality, online games, tablets, mobile devices, extended reality devices, video and video APIs, and content management and distribution
Use Case Summary
Interested students, researchers, and families are able to experience the institution without a physical visit through digitally extending reality.