Currently, students and families must come to campus to see and experience the institution fully. This limits visits from students who may have to travel far, or who lack the financial means, or during times when travel is curtailed. Digital experiences are currently via web pages or watching an online video.
Goals and Objectives
Provide a more immersive experience that offers deeper insight and appreciation of the institution physically, as well as its brand promise. Allow individuals to virtually tour the campus, using both GIS and video, as well as games such as Minecraft, or augmented reality (AR)/virtual reality (VR).
Virtual reality, augmented reality, online games, tablets, mobile devices, extended reality devices, video and video APIs, content management and distribution
Use Case Summary
Interested students, researchers and families are able to experience the institution without a physical visit through digitally extending reality.