Schools seek to engage their students in non-classroom-based learning opportunities to expose students to new experiences and enable hands-on, interactive learning. They often accomplish this through activities in arts and sports, youth engagements, community events, and field trips. Many schools have limited resources and so field trips are geographically limited, and many often lack funding. The use of digital can help connect schools and students to their various interest and expand opportunity to new learning experiences.
Goals and Objectives
Support students and community harmony and integration, and inspire them to explore new learning paths and interest areas. Help students feel a greater sense of belonging in their interest groups and communities through shared digital learning experiences.
Community portals, cloud-based digital platforms supporting CRM and CSM, content management, mobile apps to access services, online payments, AR/VR, videoconferencing and collaboration suites
Use Case Summary
Connecting students to learning opportunities all over the world will inspire creativity, hands-on learning, curiosity, cultural awareness and exposure, imagination, and enable social emotional learning.